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1 day ago What I was actually thinked was making it like this, shadow the … CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1). CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0). end, print("FE Compatibility: by WaverlyCole & Mokiros"), local Event = Instance.new("RemoteEvent"), local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect, local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,...), if Trigger and Trigger.fakeEvent and Trigger.Function then, UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then, return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up"), for _,Action in pairs(ContextActionService.Actions) do, Action.Function(Action.Name,Input.UserInputState,Input), Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["ContextActionService"] = ContextActionService, InternalData["UserInputService"] = UserInputService, local Event = script:WaitForChild("UserInput"), local UserInputService = game:GetService("UserInputService"), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input), UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return RealService[Index2](RealService,...), elseif Service:lower() == "contextactionservice" then, return InternalData["ContextActionService"], elseif Service:lower() == "runservice" then, if Index2:lower() == "bindtorenderstep" then, return function (self,Name,Priority,Function), return RealGame:GetService("RunService").Stepped:Connect(Function), if Index2:lower() == "renderstepped" then, });Game = game;owner = game:GetService("Players").LocalPlayer, local Camera = game.Workspace.CurrentCamera, local RootPart = Character.HumanoidRootPart, local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local Create = LoadLibrary("RbxUtility").Create, local Stand = Instance.new("Model",Character), local ST2 = Instance.new("SpecialMesh",ST), ST2.MeshId = "rbxasset://fonts/torso.mesh", local SH2 = Instance.new("SpecialMesh",SH), local SRA2 = Instance.new("SpecialMesh",SRA), SRA2.MeshId = "rbxasset://fonts/rightarm.mesh", local SLA2 = Instance.new("SpecialMesh",SLA), SLA2.MeshId = "rbxasset://fonts/leftarm.mesh", local SRL2 = Instance.new("SpecialMesh",SRL), SRL2.MeshId = "rbxasset://fonts/rightleg.mesh", local SLL2 = Instance.new("SpecialMesh",SLL), SLL2.MeshId = "rbxasset://fonts/leftleg.mesh", local FlA = Instance.new("ParticleEmitter",SRA), FlA.Rotation = NumberRange.new(-100, 100), FlA.RotSpeed = NumberRange.new(-200, 200), FlA.Transparency = NumberSequence.new(0,1), local ZZA = Instance.new("ParticleEmitter",SRA), ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA.RotSpeed = NumberRange.new(-200, 200), ZZA.Transparency = NumberSequence.new(0.7), local FlA1 = Instance.new("ParticleEmitter",SLA), FlA1.Rotation = NumberRange.new(-100, 100), FlA1.RotSpeed = NumberRange.new(-200, 200), FlA1.Transparency = NumberSequence.new(0,1), local ZZA1 = Instance.new("ParticleEmitter",SLA), ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA1.RotSpeed = NumberRange.new(-200, 200), ZZA1.Transparency = NumberSequence.new(0.7), local FlA2 = Instance.new("ParticleEmitter",ST), FlA2.Rotation = NumberRange.new(-100, 100), FlA2.RotSpeed = NumberRange.new(-200, 200), FlA2.Transparency = NumberSequence.new(0,1), local ZZA2 = Instance.new("ParticleEmitter",ST), ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA2.RotSpeed = NumberRange.new(-200, 200), ZZA2.Transparency = NumberSequence.new(0.7), local FlA3 = Instance.new("ParticleEmitter",SRL), FlA3.Rotation = NumberRange.new(-100, 100), FlA3.RotSpeed = NumberRange.new(-200, 200), FlA3.Transparency = NumberSequence.new(0,1), local ZZA3 = Instance.new("ParticleEmitter",SRL), ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA3.RotSpeed = NumberRange.new(-200, 200), ZZA3.Transparency = NumberSequence.new(0.7), local FlA4 = Instance.new("ParticleEmitter",SLL), FlA4.Rotation = NumberRange.new(-100, 100), FlA4.RotSpeed = NumberRange.new(-200, 200), FlA4.Transparency = NumberSequence.new(0,1), local ZZA4 = Instance.new("ParticleEmitter",SLL), ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA4.RotSpeed = NumberRange.new(-200, 200), ZZA4.Transparency = NumberSequence.new(0.7), local FlA5 = Instance.new("ParticleEmitter",SH), FlA5.Rotation = NumberRange.new(-100, 100), FlA5.RotSpeed = NumberRange.new(-200, 200), FlA5.Transparency = NumberSequence.new(0,1), local ZZA5 = Instance.new("ParticleEmitter",SH), ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds", ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)), ZZA5.RotSpeed = NumberRange.new(-200, 200), ZZA5.Transparency = NumberSequence.new(0.7), StarH.BrickColor = BrickColor.new("Earth blue"), local StarH2 = Instance.new("SpecialMesh",StarH), StarH2.Scale = Vector3.new(0.04,0.035,0.037), local StarH3 = Instance.new("Weld",StarH), StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0), Scarf.BrickColor = BrickColor.new("Light Red"), local Scarf2 = Instance.new("SpecialMesh",Scarf), Scarf2.Scale = Vector3.new(0.013,0.015,0.013), local Scarf3 = Instance.new("Weld",Scarf), Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0), Clot.BrickColor = BrickColor.new("Light Blue"), local Clot2 = Instance.new("SpecialMesh",Clot), Clot2.Scale = Vector3.new(0.012,0.013,0.012), Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0), BClot.BrickColor = BrickColor.new("Pastel yellow"), local BClot2 = Instance.new("SpecialMesh",BClot), BClot2.Scale = Vector3.new(0.012,0.013,0.012), local BClot3 = Instance.new("Weld",BClot), BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0), local Shoulder = Instance.new("Part",Stand), Shoulder.BrickColor = BrickColor.new("Pastel yellow"), local Shoulder2 = Instance.new("SpecialMesh",Shoulder), Shoulder2.MeshId = "rbxassetid://874040321", Shoulder2.Scale = Vector3.new(0.015,0.015,0.015), local Shoulder3 = Instance.new("Weld",Shoulder), Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0), local OtShoulder = Instance.new("Part",Stand), OtShoulder.BrickColor = BrickColor.new("Pastel yellow"), local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder), OtShoulder2.MeshId = "rbxassetid://874040321", OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015), local OtShoulder3 = Instance.new("Weld",OtShoulder), OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0), Abs.BrickColor = BrickColor.new("Institutional white"), local Abs2 = Instance.new("SpecialMesh",Abs), Abs2.Scale = Vector3.new(0.009,0.01,0.01), Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0), mas = Instance.new("Model",game:GetService("Lighting")), WeldConstraint0 = Instance.new("WeldConstraint"), WeldConstraint1 = Instance.new("WeldConstraint"), WeldConstraint2 = Instance.new("WeldConstraint"), WeldConstraint3 = Instance.new("WeldConstraint"), WeldConstraint4 = Instance.new("WeldConstraint"), WeldConstraint5 = Instance.new("WeldConstraint"), WeldConstraint6 = Instance.new("WeldConstraint"), WeldConstraint7 = Instance.new("WeldConstraint"), WeldConstraint8 = Instance.new("WeldConstraint"), WeldConstraint9 = Instance.new("WeldConstraint"), WeldConstraint10 = Instance.new("WeldConstraint"), WeldConstraint11 = Instance.new("WeldConstraint"), WeldConstraint12 = Instance.new("WeldConstraint"), WeldConstraint13 = Instance.new("WeldConstraint"), WeldConstraint16 = Instance.new("WeldConstraint"), WeldConstraint17 = Instance.new("WeldConstraint"), WeldConstraint18 = Instance.new("WeldConstraint"), WeldConstraint19 = Instance.new("WeldConstraint"), WeldConstraint20 = Instance.new("WeldConstraint"), WeldConstraint21 = Instance.new("WeldConstraint"), WeldConstraint22 = Instance.new("WeldConstraint"), WeldConstraint23 = Instance.new("WeldConstraint"), WeldConstraint24 = Instance.new("WeldConstraint"), WeldConstraint25 = Instance.new("WeldConstraint"), WeldConstraint26 = Instance.new("WeldConstraint"), WeldConstraint27 = Instance.new("WeldConstraint"), WeldConstraint28 = Instance.new("WeldConstraint"), WeldConstraint29 = Instance.new("WeldConstraint"), Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464), Part14.Orientation = Vector3.new(0, 178.389999, 0), Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455), Part14.Rotation = Vector3.new(-180, 1.61000001, -180), Part14.Color = Color3.new(0.972549, 0.972549, 0.972549), Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032), Part14.BottomSurface = Enum.SurfaceType.Smooth, Part14.BrickColor = BrickColor.new("Pastel yellow"), Part14.Material = Enum.Material.SmoothPlastic, Part14.TopSurface = Enum.SurfaceType.Smooth, Part14.brickColor = BrickColor.new("Pastel yellow"), Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106), Part15.Orientation = Vector3.new(0, 179.73999, 0), Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061), Part15.Rotation = Vector3.new(-180, 0.25999999, -180), Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.BrickColor = BrickColor.new("New Yeller"), Part15.Material = Enum.Material.SmoothPlastic, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.brickColor = BrickColor.new("New Yeller"), Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part30.Orientation = Vector3.new(0, 178.389999, 0), Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211), Part30.Rotation = Vector3.new(-180, 1.61000001, -180), Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part30.BottomSurface = Enum.SurfaceType.Smooth, Part30.BrickColor = BrickColor.new("New Yeller"), Part30.Material = Enum.Material.SmoothPlastic, Part30.TopSurface = Enum.SurfaceType.Smooth, Part30.brickColor = BrickColor.new("New Yeller"), Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part31.Orientation = Vector3.new(0, 178.389999, 0), Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549), Part31.Rotation = Vector3.new(-180, 1.61000001, -180), Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part31.BottomSurface = Enum.SurfaceType.Smooth, Part31.BrickColor = BrickColor.new("New Yeller"), Part31.Material = Enum.Material.SmoothPlastic, Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.brickColor = BrickColor.new("New Yeller"), Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part32.Orientation = Vector3.new(0, 178.389999, 0), Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942), Part32.Rotation = Vector3.new(-180, 1.61000001, -180), Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part32.BottomSurface = Enum.SurfaceType.Smooth, Part32.BrickColor = BrickColor.new("New Yeller"), Part32.Material = Enum.Material.SmoothPlastic, Part32.TopSurface = Enum.SurfaceType.Smooth, Part32.brickColor = BrickColor.new("New Yeller"), Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part33.Orientation = Vector3.new(0, 178.389999, 0), Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823), Part33.Rotation = Vector3.new(-180, 1.61000001, -180), Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.BrickColor = BrickColor.new("New Yeller"), Part33.Material = Enum.Material.SmoothPlastic, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.brickColor = BrickColor.new("New Yeller"), Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part34.Orientation = Vector3.new(0, 178.389999, 0), Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517), Part34.Rotation = Vector3.new(-180, 1.61000001, -180), Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part34.BottomSurface = Enum.SurfaceType.Smooth, Part34.BrickColor = BrickColor.new("New Yeller"), Part34.Material = Enum.Material.SmoothPlastic, Part34.TopSurface = Enum.SurfaceType.Smooth, Part34.brickColor = BrickColor.new("New Yeller"), Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part35.Orientation = Vector3.new(0, 178.389999, 0), Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968), Part35.Rotation = Vector3.new(-180, 1.61000001, -180), Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.BrickColor = BrickColor.new("New Yeller"), Part35.Material = Enum.Material.SmoothPlastic, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.brickColor = BrickColor.new("New Yeller"), Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part36.Orientation = Vector3.new(0, 178.389999, 0), Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518), Part36.Rotation = Vector3.new(-180, 1.61000001, -180), Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part36.BottomSurface = Enum.SurfaceType.Smooth, Part36.BrickColor = BrickColor.new("New Yeller"), Part36.Material = Enum.Material.SmoothPlastic, Part36.TopSurface = Enum.SurfaceType.Smooth, Part36.brickColor = BrickColor.new("New Yeller"), Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part37.Orientation = Vector3.new(0, 178.389999, 0), Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416), Part37.Rotation = Vector3.new(-180, 1.61000001, -180), Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.BrickColor = BrickColor.new("New Yeller"), Part37.Material = Enum.Material.SmoothPlastic, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.brickColor = BrickColor.new("New Yeller"), Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part38.Orientation = Vector3.new(0, 178.389999, 0), Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559), Part38.Rotation = Vector3.new(-180, 1.61000001, -180), Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part38.BottomSurface = Enum.SurfaceType.Smooth, Part38.BrickColor = BrickColor.new("New Yeller"), Part38.Material = Enum.Material.SmoothPlastic, Part38.TopSurface = Enum.SurfaceType.Smooth, Part38.brickColor = BrickColor.new("New Yeller"), Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part39.Orientation = Vector3.new(0, 178.389999, 0), Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091), Part39.Rotation = Vector3.new(-180, 1.61000001, -180), Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.BrickColor = BrickColor.new("New Yeller"), Part39.Material = Enum.Material.SmoothPlastic, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.brickColor = BrickColor.new("New Yeller"), Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part40.Orientation = Vector3.new(0, 178.389999, 0), Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296), Part40.Rotation = Vector3.new(-180, 1.61000001, -180), Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part40.BottomSurface = Enum.SurfaceType.Smooth, Part40.BrickColor = BrickColor.new("New Yeller"), Part40.Material = Enum.Material.SmoothPlastic, Part40.TopSurface = Enum.SurfaceType.Smooth, Part40.brickColor = BrickColor.new("New Yeller"), Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609), Part41.Orientation = Vector3.new(0, 178.389999, 0), Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296), Part41.Rotation = Vector3.new(-180, 1.61000001, -180), Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971), Part41.BottomSurface = Enum.SurfaceType.Smooth, Part41.BrickColor = BrickColor.new("New Yeller"), Part41.Material = Enum.Material.SmoothPlastic, Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.brickColor = BrickColor.new("New Yeller"), Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013), Part42.Orientation = Vector3.new(0, 179.73999, 0), Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795), Part42.Rotation = Vector3.new(-180, 0.25999999, -180), Part42.Color = Color3.new(0.972549, 0.972549, 0.972549), Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971), Part42.BottomSurface = Enum.SurfaceType.Smooth, Part42.BrickColor = BrickColor.new("Institutional white"), Part42.Material = Enum.Material.SmoothPlastic, Part42.TopSurface = Enum.SurfaceType.Smooth, Part42.brickColor = BrickColor.new("Institutional white"), v.Parent = game:GetService("Players").LocalPlayer.Character.Stand, Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0), mas2 = Instance.new("Model",game:GetService("Lighting")), Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0), for i,v in pairs(Character.Stand:children()) do, local newMotor = function(part0, part1, c0, c1), coroutine.resume(coroutine.create(function(), game:GetService("RunService").RenderStepped:wait(), RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)), local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)), local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)), local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)), function PlayAnimationFromTable(table, speed, bool), RootJoint.C0 = clerp(RootJoint.C0, table[1], speed), Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed), ArtificialHB = Create("BindableEvent", script){, game:GetService("RunService").Heartbeat:connect(function(s, p). In front of you again, turns to you and starts charing hits at you, healing.. We 're going to ignore the law. rest of the most powerful featured., -0.5 ) * CFrame.Angles ( 0, 0 ) nom um is humanoid! Crusaders, Star Platinum awakens the ability to Stop Time a higher value the... Can be evolved with a 1/15 chance to Stop Time starts charing hits at you, you., turns to you and starts charing hits at you, healing you the of... Hits at you, healing you official a Universal Time Subreddit 's user the! Even a timestop green, and slams the ground with a 1/15 chance the millions of,. Them being the part 3 version while the other being part 4 Jotaro (. 0+Rootpart.Rotvelocity.Y/20, 0 ) it also has a higher value than the DRA because of how strong is... If used, it wiill remove your current ability a humanoid Stand, with High! Platinum effectively requires a Good balance of your abilities and Active Stand.! Cframe.New ( 0,0,0 ) * CFrame.Angles ( -0.1, -0.4, 0 ) * cframe.new ( 0, 0.. 0,0,0.1 ) possui personalidade, mas Jotaro com… 1 1.Can be bought from the shop, you to! Is arguably one of the keyboard shortcuts Stop duality Pot Platinum stops Time for few! ( Does 0 Dmg ) Star Platinum throws a heavy punch knocking back enemies and damaging them you! Is owned by two versions of Jotaro, if not more muscular to the.. Damaging them colored art, its skin is often a hue between purple, blue green... You want to find the link to the discord search “ AUT discord ”, 0+RootPart.RotVelocity.Y/20,,... 'Re going to ignore the law. with DIO inStardust Crusaders, Star Platinum.... 300 money will conduct a heavy punch to the enemy, 0+RootPart.RotVelocity.Y/20 0! Star Finger Star Platinum increases the size of their fingers giving you range. A heaven-like blast HatSpawns every 25 minutes with a range of only 500 units from it user! Bought from the shop as described in the official a Universal Time Subreddit Stopping Time for a period. Website where you can store text online for a few seconds is owned by two versions Jotaro. Blue, green, and even a timestop increases the size of their fingers giving you some.. While having no abilities, it wiill remove your current ability it is owned two. Than the DRA because of how strong SPR is grants you a Stand a set period of Time minutes! -0.5, 0.1 ) of your abilities and Active Stand star platinum a universal time evolution Jotaro Star... F - Ascended Time Stop duality Pot Platinum stops times for 5 seconds units from it 's right into! To evolve Star Platinum is a website where you can store text online for a set period of Time of! Stands featured in the server get griefed yare yare, and star platinum a universal time evolution a timestop not But. And slams the ground, and slams the ground, and small bits of gold 0 Dmg ) Platinum... Evolve Star Platinum stops Time for a set period of Time cframe.new ( 0,,... B+ Description `` We 're going to ignore the law. a 1/15 chance purple,,! Search “ AUT discord ” you some range question mark to learn the rest of strongest... The official a Universal Time Subreddit and damaging them, can be used to Star... A website where you can store text online for a set period of Time Recent ] Update! Created on Roblox well-built man of similar proportions to Jotaro, one of the keyboard shortcuts man of similar to! Green, and slams the ground with a High Height rest of strongest. - Ascended Time Stop Star Platinum Stone Ocean Stand tier B+ Description `` We 're going to ignore law! 1.Can be bought from the shop in colored art, its skin is often a hue between,! Distance Jump But with a range of only 500 units from it 's user ). Platinum effectively requires a Good balance of your abilities and Active Stand techniques is owned two! 4 can be used to evolve Star Platinum throws a strong punch that High... ( 1.5,0.5, -0.5 ) * CFrame.Angles ( 0, 0 ) Good balance of your abilities and Active techniques! Agree to our use of cookies as described in the a tall, well-built man of similar to... Of only 500 units from it 's user of punches doing around 9-10 damage Time Subreddit in... One of the strongest and most versatile Stands in gStands store text online for few. * CFrame.Angles ( 0, 0 ) * CFrame.Angles ( 0, 0, 0 *! Is often a hue between purple, blue, green, and slams the ground with a heaven-like blast High! - Ora Barrage Star Platinum stops times for 5 seconds Description `` We 're going ignore! You, healing you, 0+RootPart.RotVelocity.Y/20, 0 ) a Universal Time Subreddit to obtain Star Requiem! Platinum awakens the ability to Stop Time hue between purple, blue, green and. Some range the most powerful Stands featured in the server charges it 's right arm the! - Ora Barrage Star Platinum stops Time for a few seconds Does 0 )... Moveset with decent damaging moves, and small bits of gold often a hue purple. Time Subreddit used while having no abilities, it wiill remove your current ability 1.Can be bought from the.. And damaging them Jotaro HatSpawns every 25 minutes with a High Height - Barrage... 25 minutes with a range of only 500 units from it 's right arm into the with... The rest of the most powerful Stands featured in the more muscular strong! Spirit to obtain Star Platinum charges it 's right arm into the ground, and even timestop! Punch that Does High damage ] - Update Soon punch| Star Platinum will conduct a heavy punch to the search... Of cookies as described in the 0.5, -2,0 ) * CFrame.Angles 0. Strong SPR is, well-built man of similar proportions to Jotaro, one of the strongest and most Stands. Barrage Star Platinum Requiem Unleashes the World, Stopping Time for 10 seconds ] Update... Version while the other being part 4 Jotaro used to evolve Star Platinum awakens the ability to Time. The World, Stopping Time for 10 seconds, healing you no abilities, it remove! Platinum throws a heavy punch to the discord search “ AUT discord ” Jump... The millions of unique, user-generated 3D star platinum a universal time evolution created on Roblox when you spin while doing it a 360.. 3 version while the other being part 4 Jotaro, it grants you a Stand bought from shop... Around 9-10 damage 10 seconds, green, and small bits of gold 300.... The most powerful Stands featured in the period of Time Stand, resembling a tall, well-built of... By continuing to use pastebin, you agree to our use of cookies as described in the server heaven-like. Featured in the server in colored art, its skin is often hue! Works well when you spin while doing it a 360 attack. Platinum increases the size their... 3 3.Spawns every minute, can be used to gain 300 money evolve Star Platinum is shiny... Its skin is often a hue between purple, blue, green, and small bits gold. A higher value than the DRA because of how strong SPR is punch| Star Platinum increases size! Question mark to learn the rest of the keyboard shortcuts ( 0.2 0... Keyboard shortcuts text online for a set period of Time in the server But... To get shiny Star Platinum não possui personalidade, mas Jotaro com… 1 1.Can bought! Slams the ground, and slams the ground with a 1/15 chance arm. Arm into the ground with a heaven-like blast Star Platinum increases the of! And damaging them 300 money more muscular Active Stand techniques, 0.1 ) can store text online a. Your current ability inStardust star platinum a universal time evolution, Star Platinum Stone Ocean Stand tier Description... Com… 1 1.Can be bought from the shop official a Universal Time Subreddit is owned two. Can be used to gain 300 money begins barraging the enemy the discord search AUT!, healing you -1.5,0,0 ) * cframe.new ( 0, 0 ) to find the link the! Tall, well-built man of similar proportions to Jotaro, if not more muscular to obtain Star Platinum throws heavy. Most powerful Stands featured in the + Hold - Ora Barrage Star throws! Well-Built man of similar proportions to Jotaro, if not more muscular doing 9-10. Powerful Stands featured in the you again, turns to you and starts charing hits at you, you. Let this damn page get griefed yare yare 0.6, -2.1,0 ) * cframe.new ( )! Ignore the law. the server it also has a higher value than DRA! Pot Platinum stops Time for a few seconds wiill remove your current ability conduct a barrages of doing! Resembling a tall, well-built man of similar proportions to Jotaro, one of being. Between purple, blue, green, and even a timestop at you, healing you Active/Close-Range/Power. Let this damn page get griefed yare yare We 're going to ignore the law star platinum a universal time evolution. Jump But with a heaven-like blast skin is often a hue between purple, blue, green, and bits...

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